VR game "Space Marines"
Objective: full-cycle audio production for VR game " Space Marines"

Process: working in close collaboration with programmers for better sound integration into the engine, creating 50 synchronous noises (monster sounds, explosions of shots and the surrounding atmosphere) and 3 thematic compositions and atmospheres, complete mixing and post-production of audio material.

Production time: 2 weeks Result: sound recording of monsters, locations and atmosphere of VR-game "Space Marines"